Apple Ad Tracking Transparency
My roles: Lead UX Designer, Researcher
Estimated reading time: 7 minutes
How might I increase the player opt-in rate to mitigate the potentially disastrous impact this requirement will have on our marketing and customer service experience?
What if the game showed a popup image (“interstitial”) before the Apple dialog that:
Includes something significant from the player’s experience in the game
Clearly points to the button we want the player to tap
Obscures any element that unnecessarily increases cognitive load
Is deeply themed and feels a part of the game?
Design Procedure
Design Hypothesis
Increase explicit ATT opt-ins by 1% over baseline (approx 190,000 users) by utilizing an interstitial that matches our games' themes and translates well into our supported languages.
Use familiar characters or game traits to deliver a message about ATT
Let that message be fair, true, and legal, while injecting any narrative flavor or charm applicable
Clearly demonstrate to the player the very next action you want them to perform by:
positioning a pointer above and into the “Allow” button,
maintaining the general look-and-feel (and scale) of the ATT dialog,
drawing attention to the “Allow” button using style and scale, and
placing the “Next” button below
User Study
Objective
Understand the impact including a message prior to the ATT tracking prompt has on a player’s willingness to allow tracking
Methodology
Chalkmark (first-click) study consisting of 3 experience flows:
Gnome Pre-Message: Players will see a message prior to the ATT prompt that includes the Gnomes
Beauty Pre-Message: Players will see a message prior to the ATT prompt that includes Sleeping Beauty
No Message (Control): Players will not see a message prior to the the ATT prompt
Total Sample
n=1,168 EverMerge players
Gnome: n=394
Beauty: n=377
No Message: n=397
Study Flow
As part of this study, the IDFA process was simulated in EverMerge. Players then provided clarity on their behavior via survey questions.
Impact
Impact of Popup Interstitial on Intent
Players who saw the IDFA Pre-Message were significantly more likely to say they would Allow Tracking than players who saw no pre-message.
30% est: 300,000 DAU
27% est: 270,000 DAU
Baseline est: 190,000 DAU
Impact of Popup Interstitial on Behavior
Players with an IDFA Pre-Message tapped on Allow Tacking more and were able to perform the task faster.
While fewer “yes” players tapped allow, the time spent on the task was increased, suggesting our language better informed players what they were about to see.
Company-Wide Impact
From a portfolio of ±40 games, 35 adopted the recommendations and saw between a 10 and 20% increase in opt-ins over not being shown a pre-popup.
For EverMerge, the actual average DAU opt-in was:
19% of users opted in per day on average. As exposure to the prompt was seen by more of our user base, opt-ins necessarily slowed. Brand new users are opting in at around 8.3% per day.