EverMerge First Time User Experience Design
My role: Lead UX Designer
Estimated reading time: 5 minutes
Onboarding new users into a unique experience is extremely important, as it is the first impression they have of the game’s themes, mechanics, and more.
Merging is the primary driver of discovery in EverMerge, and is one of the most important interactions a player can learn.
Task: Create a simple first time user experience that teaches new players the core mechanics of the game, by utilizing a “demonstrate, discover, and reinforce” method of teaching.
Why teach merging?
It is EverMerge’s core interaction mechanic that aids in map organization, progression, and accomplishing goals.
How should the game teach it?
By using explicit instruction, visual demonstration, and positive reinforcement.
When should the game teach it?
On first launch of the game.
Tutorial Flow Design
Visual Breakdown
User Study
The qualitative study assessed players’ understanding of each step of the tutorial. I conducted an A/B test to understand whether players understood how to perform a successful merge, and what they might be merging toward.
Overall, the new merge tutorial strategy was very clear to users, with each usability-based task having at least 80% success.
Additional findings include:
Overall, there was very little difference between experience A & B. That being said, A stimuli, where Sleeping Beauty is named and there is a shorter final description, slightly outperformed experience B.
When asked to pick between option A and B, around 60% of players said they preferred option A - mostly because it felt more clear. Some players did enjoy the mystery/discovery element in option B.
There was no clear winner identified between experience A & B for the final screen
As a result, I had decided to recommend players not be told that the coffee mugs belong to Sleeping Beauty, even though players preferred we reveal that fact to them. I made this decision to hopefully give the player more of a sense of discovery.