Role
UX Design Lead
Preface
Through collaboration with Disney, Pixar, research, production, and engineering, I created a highly-engaging experience that motivated players to progress through the mobile game, Toy Story Drop.
Disney has just contacted our casual puzzle games team at Big Fish with an idea on how we might work together to create a mobile game to coincide with the premier of
Toy Story 4.
The Toy Story movie sequel was premiering in just over 14 months. Jumping at the opportunity, we had a short timeline to create a unique and delightful game from the ground up.
As the lead ux designer on this project, I am responsible for designing features that motivate players to engage and spend money in our game.
From early market research, we learned that our audience is highly motivated by the pursuit of collecting items in the game.
Challenge: How might I design a collections feature that’s especially motivating, and feels like it’s naturally a part of the Toy Story universe?
I already had some ideas brewing in my mind, so I start sketching a place where collected toys might live: a toy shelf. The metaphor seems compatible with the Toy Story universe... this is my first hypothesis.
Ideate: be the first one to strike and form alignment around an idea, and get something down on paper.
All content is copyright its respective owner.
This website and the content found herein are intended only for the use of the individual or entity to which it has been shared. Please do not use, adapt, or share what you find here for any purpose other than the review and/or general assessment of the abilities of the author, Harry McCorkle.